Few days ago I stumbled upon an archive folder related to university days. I did a quick digging and found this 3D Robot in C++, written with a help of GLUT library. #nostalgia
At that time, we had a great professor of Computer Graphic, dr. Patricio Bulic. He provided us with first insights to C++ libraries for computer graphic and how to use them.
Looking at it after 10 years, it is a small and simple code, but at that point where we were starting out, this was very important for us.
This is a complete source code (comments are in Serbian, I didn’t want to translate anything to keep the original “source code”). I also didn’t want to cleanup dirty comment lines or anything. It is as it was.
Complete source code (with executable file and complete program) you can download at my Patreon page.
///-----------------------------------------------------------------------------
/// Elektrotehnicki fakultet
/// Banjaluka
///
/// Predmet : Racunarska Grafika
/// Profesor : dr Patricio Bulic
///
/// Studenti:
/// Latinovic Milan
/// Lucic Mirko
///
/// Seminarski rad : Robot
///-----------------------------------------------------------------------------
#include <iostream>
#include <GL/glut.h>
#define rotiraj 1
#define transliraj 2
#define pomjerajRobota 3
float zoom = 0.0f;
float rotx = 0.0;
float roty = 0.00f;
float tx = 0;
float ty = 0;
int lastx=0;
int lasty=0;
unsigned char Buttons[3] = {0};
int k1,k2,w;
///-----------------------------------------------------------------------------
// Podesavanja robota
float ugao=0,ugao2=0,x=0,y=0;
float brzina=0;
int predmet=0,granica=0,r,xr,yr,zr;
///-----------------------------------------------------------------------------
///-----------------------------------------------------------------------------
/// Funkcija za aktiviranje stavki menija
///
void processMenuEvents(int option) {
switch (option) {
case rotiraj :
r=1;
break;
case transliraj :
r=0;
break;
case pomjerajRobota :
r=2;
break;
}
}
///-----------------------------------------------------------------------------
/// Funkcija za kreiranje glut menija
///
void createGLUTMenus() {
int menu;
menu = glutCreateMenu(processMenuEvents);
// kreiranje stavki menija
glutAddMenuEntry("Rotiranje",rotiraj);
glutAddMenuEntry("Transliranje",transliraj);
glutAddMenuEntry("Pomjeraj Robota",pomjerajRobota);
// postavljanje menija na desno dugme misa
glutAttachMenu(GLUT_RIGHT_BUTTON);
}
///-----------------------------------------------------------------------------
/// Postavljanje pocetne scene
///
void Init()
{
glEnable(GL_DEPTH_TEST);
//
// Osvjetljenje
//
{
GLfloat pozicija[] = {0.0, 10.0, 20.0, 1.0};
GLfloat difuzija[] = {1.0, 0.0, 0.0, 1.0};
GLfloat zrcalna[] = {0.5, 0.0, 0.0, 0.0};
GLfloat ambijent[] = {0.1, 0.1, 0.1, 1.0};
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glLightfv(GL_LIGHT0, GL_POSITION, pozicija);
glLightfv(GL_LIGHT0, GL_DIFFUSE, difuzija);
glLightfv(GL_LIGHT0, GL_SPECULAR, zrcalna);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambijent);
}
//
// Materiali
//
{
GLfloat pozicija[] = {1.0, 1.0, 1.0, 1.0};
GLfloat difuzija[] = {0.6, 0.0, 0.0, 1.0};
GLfloat zrcalna[] = {1.0, 1.0, 1.0, 1.0};
GLfloat ambijent[] = {0.0, 0.0, 0.0, 1.0};
GLfloat sijaj = 100.0;
glMaterialfv(GL_FRONT, GL_POSITION, pozicija);
glMaterialfv(GL_FRONT, GL_DIFFUSE, difuzija);
glMaterialfv(GL_FRONT, GL_SPECULAR, zrcalna);
glMaterialf(GL_FRONT, GL_SHININESS, sijaj);
}
}
///-----------------------------------------------------------------------------
/// Funkcija koja crta robota + animacija
///
void crtajRobota() {
// zapamti koordinatni pocetak
glPushMatrix();
// :Pocetak crtanja
glTranslatef(0.0,8.7,0.0);
glPushMatrix();
// Crtamo glavu sa ocima
glPushMatrix();
glRotatef(ugao,0,1,0); //animacija glave
glutSolidSphere(0.8,5,5); //glava
glTranslatef(0.4,0.2,0.6);
glutSolidSphere(0.2,10,10); //oko1
glTranslatef(-0.8,0.0,0.0);
glutSolidSphere(0.2,10,10); //oko2
glPopMatrix();
// Crtamo vrat
glTranslatef(0.0,-0.9,0.0);
glRotatef(-90.0,1.0,0.0,0.0);
glutSolidCone(0.5,1,20,20); //crtaj vrat
glRotatef(90.0,1.0,0.0,0.0); // vracanje rotacije
// Crtamo centralni dio tjela
glTranslatef(0.0,-1.35,0.0);
glPushMatrix(); // animiranje centralnog dijela tjela
glRotatef(ugao,0,0,1);
glutSolidOctahedron();
glPopMatrix();
//crtaj tijelo kao torus
glutSolidTorus (0.60, 0.95, 5, 10);
//crtaj desnu ruku
glTranslatef(1.1,0.9,0.0);
glPushMatrix();
glRotatef(ugao,1,0,0); // rotiranje desnog ramena
glutSolidSphere(0.4,100,100); // crtaj desno rame
glTranslatef(0.8,-0.45,0);
glRotatef(10.0,0,0,1); // zakrivi ruku po z
glPushMatrix();
glScalef(1.0, 2.5, 1.0);
glutSolidSphere(0.4,100,100); // crtaj nadlakticu
glPopMatrix();
glTranslatef(0.0,-0.8,0.0);
glRotatef(-ugao2,1,0,0); // rotiraj lakat
glutSolidSphere(0.4,100,100);
glTranslatef(0.0,-0.7,0.0);
glPushMatrix();
glScalef(1.0, 2.0, 1.0);
glutSolidSphere(0.4,100,100); // crtaj podlakticu
glPopMatrix();
glPopMatrix();
//crtaj lijevu ruku
glTranslatef(-2.2,0.0,0.0);
glPushMatrix();
glRotatef(-ugao,1,0,0);
glutSolidSphere(0.4,100,100);
glTranslatef(-0.8,-0.45,0);
glRotatef(-10.0,0,0,1);
glPushMatrix();
glScalef(1.0, 2.5, 1.0);
glutSolidSphere(0.4,100,100);
glPopMatrix();
glTranslatef(0.0,-0.8,0.0);
glRotatef(-ugao2,1,0,0);
glutSolidSphere(0.4,100,100);
glTranslatef(0.0,-0.7,0.0);
glPushMatrix();
glScalef(1.0, 2.0, 1.0);
glutSolidSphere(0.4,100,100);
glPopMatrix();
if(predmet == 1) {
glTranslatef(0.0,-1.3,0.0);
glScalef(0.8, 1.5, 2.3);
glutSolidCube(1.0);
}
if(predmet==3){
glTranslatef(0.0,-0.8,1.3);
glPushMatrix();
glScalef(0.3,0.3,4.0);
glutSolidCube(1.0);
glPopMatrix();
glTranslatef(0.0,0.0,2.0);
glRotatef(90.0,0,1,0);
glScalef(1.0,1.6,1.0);
glutSolidCube(1.0);
}
if(predmet==2){
glTranslatef(0.3,-0.8,1.9);
glRotatef(90.0,0,0,1);
glPushMatrix();
glScalef(0.3,0.3,4.0);
glutSolidSphere(1.0,100,100);
glPopMatrix();
glTranslatef(0.0,0.0,-0.7);
glRotatef(90.0,0,1,0);
glScalef(1.0,3.0,1.0);
glutSolidCube(0.5);
}
glPopMatrix();
//crtaj pojas
glPopMatrix();
glTranslatef(0.0,-3.5,0.0);
glRotatef(ugao/2,0,1,0); // rotira pojas sa nogama
glPushMatrix();
glRotatef(45.0,0,1,0);
glutSolidOctahedron();
glPopMatrix();
//crtaj desnu nogu
glTranslatef(0.5,-0.6,0.0);
glPushMatrix();
glRotatef(-ugao,1,0,0); // rotiraj desni kuk
glutSolidSphere(0.4,100,100); // crtaj kuk
glTranslatef(0.35,-1.0,0);
glRotatef(15.0,0,0,1); // zakrivi nogu
glPushMatrix();
glScalef(1.5, 2.5, 1.0);
glutSolidSphere(0.4,100,100); // crtaj nadkoljenicu
glPopMatrix();
glTranslatef(0.0,-1.1,0.0);
glRotatef(ugao2,1,0,0);
glutSolidSphere(0.4,100,100); // crtaj koljeno
glTranslatef(0.0,-0.95,0.0);
glPushMatrix();
glScalef(1.2, 3.0, 1.0);
glutSolidSphere(0.4,100,100); // crtaj podkoljenicu
glPopMatrix();
glPushMatrix();
glTranslatef(0.0,-1.2,0.4);
glScalef(1.5, 1.0, 3.0);
glutSolidCube(0.5); // crtaj cipelu
glPopMatrix();
glPopMatrix();
//crtaj lijevu nogu
glTranslatef(-1.0,-0.0,0.0);
glPushMatrix();
glRotatef(ugao,1,0,0);
glutSolidSphere(0.4,100,100);
glTranslatef(-0.35,-1.0,0);
glRotatef(-15.0,0,0,1);
glPushMatrix();
glScalef(1.5, 2.5, 1.0);
glutSolidSphere(0.4,100,100);
glPopMatrix();
glTranslatef(0.0,-1.1,0.0);
glRotatef(ugao2,1,0,0);
glutSolidSphere(0.4,100,100);
glTranslatef(0.0,-0.95,0.0);
glPushMatrix();
glScalef(1.2, 3.0, 1.0);
glutSolidSphere(0.4,100,100);
glPopMatrix();
glTranslatef(0.0,-1.2,0.4);
glScalef(1.5, 1.0, 3.0);
glutSolidCube(0.5);
glPopMatrix();
// vracamo koordinatni pocetak
glPopMatrix();
}
///-----------------------------------------------------------------------------
/// Display funkcija
///
void display() {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt( 0, 10, 20,
0, 4, 0,
0, 1, 0);
glTranslatef(0,0,-zoom);
glTranslatef(tx,ty,0);
glRotatef(rotx,1,0,0);
glRotatef(roty,0,1,0);
//// Sfera za testiranje
// glPushMatrix();
// glTranslatef(0,10,30);
// glutSolidSphere(2.0,100,100);
// glPopMatrix();
// crtaj grid
glBegin(GL_LINES);
for(int i=-20;i<=20;++i) {
glVertex3f(i,0,-20);
glVertex3f(i,0,20);
glVertex3f(20,0,i);
glVertex3f(-20,0,i);
}
glEnd();
/* crtaj koordinantni sistem
glBegin(GL_LINES);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 0.0, 20.0);
glColor3f(0.0, 1.0, 0.0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(0.0, 20.0, 0.0);
glColor3f(1.0, 0.0, 0.0);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(20.0, 0.0, 0.0);
glEnd();
*/
//crtaj robota
glTranslatef(xr,yr,zr);
crtajRobota();
glFlush();
glutSwapBuffers();
if(x) {
ugao-=brzina;
if(ugao < -granica) x=0;
}
else {
ugao+=brzina;
if(ugao > granica)
x=1;
}
if(y) {
ugao2-=brzina;
if(ugao2 < 0) y=0;
}
else {
ugao2+=brzina;
if(ugao2 >granica) y=1;
}
w=w+5;
}
///-----------------------------------------------------------------------------
/// Reshape funkcija
///
void reshape(int w, int h)
{
// Da se izbjegne greska djeljenja sa nulom
if(w==0) h = 1;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,(float)w/h,0.1,200);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
///-----------------------------------------------------------------------------
/// Funkcija za kontrolu tastature
///
void inputKey(int key, int x, int y) {
switch (key) {
case GLUT_KEY_LEFT : {
if(r==1)
roty-=3;
else if(r==0)
tx--;
else
xr++;}
break;
case GLUT_KEY_RIGHT :{
if(r==1)
roty+=3;
else if(r==0)
tx++;
else
xr--;}
break;
case GLUT_KEY_UP :{
if(r==1)
rotx-=3;
else if(r==0)
ty++;
else
zr++;}
break;
case GLUT_KEY_DOWN :{
if(r==1)
rotx+=3;
else if(r==0)
ty--;
else
zr--;}
break;
}
}
///-----------------------------------------------------------------------------
/// Proces Normal Keys funkcija
///
void processNormalKeys(unsigned char key, int x, int y) {
if (key == 27) exit(0);
else if ((key == 'a') || (key == 'A')) zoom+=1;
else if ((key == 'q') || (key == 'Q')) zoom-=1;
else if ( key == '1'){ brzina = 2; granica=20;}
else if ( key == '2'){ brzina = 5; granica=30;}
else if ( key == '3'){ brzina = 8; granica=40;}
else if ( key == '4'){ brzina = 10; granica=50;}
else if ( key == '5') brzina = 0;
else if ( key == 'z') predmet = 3;
else if ( key == 'x') predmet = 1;
}
///-------------------------------------------------------------------------------
/// Glavna izvrsna funkcija
///
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH);
glutInitWindowSize(640,480);
glutInitWindowPosition(100,100);
glutCreateWindow("Racunarska Grafika, Seminarski Rad \"Robot\"");
glutSpecialFunc(inputKey);
glutKeyboardFunc(processNormalKeys);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutIdleFunc(display);
createGLUTMenus();
Init();
glutMainLoop();
}
Feel free to use this code for any kind of educational purposes.
This code has not been published at any kind of git or svn repository. So if you want to use or utilize it in any way, please copy paste code from the code editor.
Keep in mind that this code is created 10 years ago, using library that was popular at that time. Also, most of the code is not written in English and the logic quality is at the level of students who are being educated.
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